Use prototype time to buy clarity, not just a demo
Every sprint is a bet on what you're validating before full production. Most teams prove they can build the game. The harder question is whether they're proving it's worth building at scale. Iridae helps you use prototype time as a decision engine, not a demo treadmill.
Where that feedback gets lost
You run playtests, slice reviews, and internal checkpoints. Feedback comes in -- the hook lands or it doesn't, onboarding is rough, retention is unclear. The problem isn't lack of signal. It's that the signal lives in calls, Slack, and notes -- never becoming explicit keep/cut decisions with owners and next actions. The same conversations repeat, priorities drift, and you enter full production carrying ambiguity instead of a decision package.
Turn that signal into decisions that stick
Iridae doesn't run your playtests. It connects the signal you already get to decisions and execution:
- Capture what you're learning (hook, scope, cuts, next checks) in one shared place.
- Turn that into keep/cut/next-step decisions with owners and success criteria.
- Push approved outcomes to tickets, briefs, and docs in your existing tools.
- Close the loop so the next round of feedback ties back to what you committed to.
You stay in charge of what gets tested and how. Iridae makes sure decisions don't evaporate.
Leave prototype with a decision package, not just a build
The right output from this phase is clarity: what's validated, what's cut, and what you're testing next. Iridae turns that into prioritized tasks with owners, briefs tied to decisions, and comms aligned with what the slice proved. Full production starts with a tighter bet and less downstream thrash.