Intelligence infrastructure for the game industry
Marketing + UA + Growth
Design cut a feature Tuesday. The store page still promises it. The trailer references it. The ad creative was built around it. You found out in Friday’s standup. Marketing doesn’t fail because of bad campaigns. It fails because production moves and nobody closes the loop. Iridae connects marketing to production changes, market signal, and player feedback in real time so you stop selling a game that no longer exists.
Growth isn’t a campaign. It’s a loop.
The job isn’t "run ads." It’s keeping the promise consistent across capsule, trailer, store page, paid creative, and comms while the build changes underneath you and nobody tells you until the brief is stale. A feature gets cut, a core loop changes, the art direction shifts after a playtest, and marketing is the last to know. You’re selling a game that quietly stopped being the game you’re describing.
You don’t need more dashboards. You need production changes to reach you before they reach the player, and a loop that connects what you learn back to what you ship.
Where growth gets stuck
- Production changes the game and nobody updates the brief. You find out when the store page contradicts the build.
- You need product context to position well, but getting it means chasing three people across two standups and a Slack thread.
- You change the store page while ads still push the old promise. Accidental messaging chaos.
- Test results get dropped in chat. Two sprints later someone proposes the same test because the learning never became an action.
- Players keep repeating something on Steam/Discord/Reddit, but it doesn’t reach briefs before the next beat.
The problem isn’t marketing effort. It’s that marketing operates downstream of production decisions it can’t see and can’t influence fast enough. Iridae closes that gap.
Iridae keeps signal connected to what you ship next
- Surface production changes that affect positioning before they reach players.
- Detect meaningful shifts across storefront, campaigns, and community.
- Rank what to test next by expected impact and effort.
- Draft briefs, store updates, and comms so the test actually ships.
- Capture outcomes so the next cycle starts from what you learned, not from scratch.
Nothing publishes without your sign-off. Marketing gets a seat at the production table without needing another meeting.
What's your next beat and what are you testing?
Tell us what's coming up and we'll show you what Iridae sees: the signal, the test plan, and what stays connected.
Not sure how your positioning reads against recent releases? GMRL maps your Steam page or capsule against comparable titles and surfaces the gaps before you spend on traffic.