Three Decisions. Before Coffee.
Most studio problems don't start as crises. They start as small calls that nobody had the full picture for. Iridae keeps the full picture current so you catch them early.
Before the patch ships, you already know the risk.
Iridae flags that the balance change you're about to push matches a pattern that cost similar games retention. You ship it anyway, or adjust first. Either way, you're not finding out from a dashboard the morning after.
Before the roadmap hardens, the market weighs in.
Iridae continuously checks what you're building against what players and the store actually reward for games like yours. When the evidence says pivot, you find out at week three, not month nine. The roadmap stays a living bet, not a locked-in guess.
Before the messaging goes stale, you see the drift.
The build evolves. Iridae catches when it starts pulling away from what your store page promises and what your community expects. You close the gap while it's a tweak, not a crisis.
You always keep the final say. Nothing runs without your approval.