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Intelligence infrastructure for the game industry

Solutions by Development Phase

Every phase of game development has a different kind of fragile. The risk at first concept looks nothing like the risk fourteen weeks into production or six weeks before launch. Find where you are right now.

Choose the phase that feels most fragile right now

First Concept

Strong opinions move faster than evidence. Core thesis, audience, and positioning can harden before risk is surfaced and options are compared clearly.

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Prototype / Vertical Slice

A slice can look impressive and still miss the real question: should you scale this direction. Teams often ship artifacts instead of decisive learning.

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Full Production

Decision volume spikes, assumptions fragment across teams, and rework creeps in quietly. By the time drift is obvious, it is expensive.

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Pre-Launch

Store page, trailers, wishlists, platform asks, and creative tests all collide. Late calls can override months of signal if tradeoffs are not explicit.

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Launch and the First 30 Days

Telemetry, reviews, support load, sentiment shifts, and hotfix pressure hit at once. Fast response without clear ownership creates noise, not control.

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Live Ops / Ongoing Updates

Cadence pressure pushes teams into reactive patching. Lessons get lost between releases, and player trust erodes one unresolved loop at a time.

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Pressure-test the next call.

Bring one decision. We'll show you how Iridae would connect the evidence, frame the tradeoffs, and route the next move at your current phase.

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