Intelligence infrastructure for the game industry
Launch (and the First 30 Days)
Reviews, hotfixes, community sentiment, and telemetry all move faster than any single person can track. The teams that recover fastest don't have fewer issues. They have a tighter loop between signal and action. Iridae keeps that loop in one place.
Launch is a 30-day phase, not a day
Day 3. Reviews are coming in mixed. Iridae classifies them into three actionable themes: a consistent onboarding complaint, a performance issue on one GPU tier, and a feature players are asking for that's already in the backlog. You get a ranked list: what to patch, what to communicate, and what to hold. Your team isn't reading 400 reviews; they're executing a clear response before the conversation hardens into a narrative.
Over 30 days, reviews land, support spikes, telemetry surfaces surprises, and the community forms its opinion. Every team is reacting at once.
Where launch goes sideways
- Reviews and community narrative move faster than fixes
- Discord, Steam, socials, and support carry conflicting messages
- Telemetry surfaces onboarding and retention surprises nobody planned for
- Hotfix calls get made in parallel with unclear ownership
The cost isn't just technical. It's trust.
Iridae keeps signal, decisions, and execution in one loop
- Pull reviews, sentiment, support themes, and telemetry into one view.
- Classify issues by impact and urgency instead of ad-hoc triage.
- Route patch tasks, comms, and handoffs through your existing tools.
- Track outcomes and feed the next cycle so learning compounds.
You get speed without losing control, and a launch playbook you can reuse title after title.
Is your team ready for the first 30 days?
Tell us what's launching and what you're most worried about. We'll show you what Iridae sees.