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Intelligence infrastructure for the game industry

Solo Developers

It’s 11 PM. You just watched your third playtest recording and you’re not sure if the core loop is the problem or the onboarding, or both. You’ve been staring at the same numbers for an hour. You need someone to think with, but it’s just you. Iridae is the development partner that closes that loop.

That third playtest is telling you something, if you can read it

You watched players stop at the same moment, twice. You’re 90% sure it’s an onboarding problem, but you also changed the tutorial last sprint, and you can’t tell if that made things better or worse. Meanwhile your Steam page hasn’t been touched since the last major build, and your wishlist conversion has been drifting for six weeks.

You’re making every call (what to build, what to cut, when to launch, how to position) without a closed loop between what you ship and what changes. Big studios have producers, analysts, and marketing teams to connect production to reality. You have your instincts and whatever you can glean between builds. That’s a signal problem, and Iridae solves it.

Where the loop breaks

Solo games don’t fail because the developer stopped caring. They fade because production and market quietly disconnect:

  • You ship updates but never learn which ones moved the needle, so the next sprint is another guess
  • Your store page, tags, and screenshots go stale while you build, and you don’t catch the conversion drop
  • Player feedback lives in five places but never connects back to what you’re deciding
  • Scope calls happen in your head, based on a market picture that’s weeks old

Each disconnected decision narrows your options a little more. By the time you see the drift, correcting it costs time you don’t have. Most solo devs who fail don’t fail because of bad games. They fail because they burned 18 months on a direction the market signaled against in month 3.

A development partner, not a dashboard

Iridae keeps a continuous read on your store page, community, playtest signals, and player behavior, then connects that signal to your production decisions. Not as a report you check on Fridays. As a live loop: what changed, what it means, what to do next.

  1. Reads what you can’t get to. Steam analytics, Discord, playtest data, reviews, synthesized into what matters now, not everything that happened.
  2. Connects what you shipped to what moved. Update to outcome. No three-month post-mortem. You learn while context is fresh.
  3. Surfaces the next move, not a report. Fix this. Test that. Ignore this for now. Scoped to what one person can ship.
  4. Holds the thread across decisions. What you decided, why, and whether it played out.

You stay in control of every decision and every ship date. Iridae keeps production and market connected so your calls are grounded in what’s actually happening.

Tell us what you’re stuck on.

One conversation. We’ll connect it to real market signal and show you what Iridae actually does.

Join the waitlist

Need to know where your game sits in the market before you pitch? GMRL, a separate Iridae product, turns your Steam page, design docs, or pitch into a clear market read, useful before you talk to anyone with money.

Get a GMRL report