Matchmaking

Better developer–publisher matches.

Better information about the games, the publishers, and what both sides want.

You know who's attending, who's taking pitches, and what matters to your people. Iridae combines that with game intelligence, publisher histories, and a decade of market data.

The result weighs both sides, explains why a connection makes sense, and flags what needs a closer look.

How it's used

Built around how you work.

The same intelligence, delivered the way you need it.

01

Events & Conferences

Make more meetings worthwhile.

Match attending developers and publishers on projects, interests, and mutual fit. Arrange more relevant meetings and help participants prepare.

Event-based pricing

By event size, matching needs, and support. For single events or recurring programs.

Discuss your event
02

Consultants & Advisers

Find partners worth recommending.

Pair what you know about publishers' interests with their portfolios, experience, and market position. Build better shortlists and probe concerns.

Flexible research access

Project-based or ongoing, through a dedicated interface or MCP.

Explore adviser access
03

Platforms & Services

Build matching into your product.

Combine the profiles and preferences you already manage with Iridae's game and publisher intelligence, through an API or MCP.

Usage-based licensing

API usage pricing, with volume agreements for larger integrations.

Explore integration options

Your knowledge

Start with what you know.

An organizer knows who's attending and how many meetings they can host. A consultant knows a publisher has shifted priorities. A platform holds profiles and past interactions. None of that is in public data.

Iridae works with the publishers, developers, projects, and preferences you bring.

It weighs what each side wants and offers against the evidence on fit. You can prioritize requirements, set constraints, and add what only you know. The aim isn't to replace your judgment, but to apply it where there are more connections than anyone can evaluate by hand.

Game intelligence

Know the game behind the pitch.

Two games can share a genre and feel completely different. Others look nothing alike yet share mechanics, audiences, and appeal.

Iridae places games in a continuous space of mechanics, themes, and player experience, built from more than 150 million multimodal observations: store positioning, player reviews, trailers, and screenshots.

A game doesn't need to be released to have a place in that space.

A pitch can be positioned among existing titles from its concept and materials, so fit with a publisher can be judged in detail early on. As the project changes, so does the match.

Explainable matches

Know why it's a match.

A ranked list is useful. The reasons behind it are better.

Each recommendation shows what supports the match, what the concerns are, and what's missing. Where evidence is thin or preferences conflict, it says so.

For example

A promising match. One question to resolve.

Why this publisher?

It's looking for games like this one. Its recent portfolio has mechanically similar titles, it has reached the relevant audience, and the production scale fits.

What needs a closer look?

It weighs replayability heavily. The pitch covers the main campaign but says little about what keeps players engaged afterward.

What should happen next?

The developer should prepare to explain replayability and long-term engagement.

Feedback loop

Recommendations you can question.

The reasoning comes with the recommendation. Review it, supply missing details, or adjust the priorities behind it.

A consultant may know a publisher's interests have changed. A platform may learn a match was unsuitable. That input feeds back into the matching, so recommendations improve as you learn more.

Multimodal observations
150M+
PC games represented
150K+
Of historical commercial data
10+ years

Market context

Backed by market history.

A decade of market history, including monthly unit-sales estimates, is mapped onto the same game space. You can see how related games have performed and how their markets have shifted.

Publisher histories add context: what they've selected, the audiences and scales they've worked with, and how their games performed against comparable titles. Deep experience may be years old; a smaller catalogue may be more relevant.

History doesn't show what a publisher wants today, or how much of a game's success it caused. It's one more source of evidence alongside what you know.

Outcomes

Better introductions.

01

For event organizers

Match the people actually attending, make the most of limited meeting slots, and give both sides context beforehand.

02

For consultants

Evaluate more possibilities without losing the judgment your advice depends on.

03

For platforms

Offer better recommendations, explanations, and feedback loops without building the game intelligence yourself.

Available through an interface, API, or MCP.

Results include evidence, preferences, risks, and open questions in a structured form, ready for your systems to present, filter, or act on.

Make the next introduction count.

A good match doesn't guarantee a deal. It gives both sides a reason to talk. Iridae helps you find those reasons and shows each side what to know before they meet.